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910GL датащи(PDF) 237 Page - Intel Corporation |
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910GL датащи(HTML) 237 Page - Intel Corporation |
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237 / 426 page ![]() Functional Description R Datasheet 237 12.6.2.2 Pixel Accurate “Fast” Scissoring and Clipping Operation The GMCH supports 2D clipping to a scissor rectangle within the drawing window. Objects are clipped to the scissor rectangle, avoiding processing pixels that fall outside the rectangle. The GMCH’s clipping and scissoring in hardware reduce the need for software to clip objects, and thus improve performance. During the setup stage, GMCH clips objects to the scissor window. A scissor rectangle accelerates the clipping process by allowing the driver to clip to a bigger region than the hardware renders to. The scissor rectangle needs to be pixel accurate, and independent of line and point width. The GMCH will support a single scissor box rectangle that can be enabled or disabled. The rectangle is defined as an Inclusive box. Inclusive is defined as “draw the pixel if it is inside the scissor rectangle”. 12.6.2.3 Depth Bias The GMCH supports source Depth Biasing in the Setup Engine. The Depth Bias value is specified in the vertex command packet on a per primitive basis. The value ranges from -1 to 1. The Depth Bias value is added to the z or w value of the vertices. This is used for coplanar polygon priority. If two polygons are to be rendered that are coplanar, due to the inherent precision differences induced by unique x, y and z values, there is no guarantee which polygon will be closer or farther. By using Depth Bias, it is possible to offset the destination z value (compare value) before comparing with the new z value. 12.6.2.4 Backface Culling As part of the setup, the GMCH discards polygons from further processing, if they are facing away from or towards the user’s viewpoint. This operation, referred to as “Back Face Culling” is accomplished based on the “clockwise” or “counter-clockwise” orientation of the vertices on a primitive. This can be enabled or disabled by the driver. 12.6.2.5 Scan Converter Working on a per-polygon basis, the Scan Converter uses the vertex and edge information is used to identify all pixels affected by features being rendered. 12.6.2.6 Pixel Rasterization Rules The GMCH supports both OpenGL and D3D pixel rasterization rules to determine whether a pixel is filled by the triangle or line. For both D3D and OpenGL modes, a top-left filling convention for filling geometry will be used. Pixel rasterization rule on rectangle primitive is also supported using the top-left fill convention. 12.6.2.7 2D Functionality The stretch BLT function can stretch source data in the X and Y directions to a destination larger or smaller than the source. Stretch BLT functionality expands a region of memory into a larger or smaller region using replication and interpolation. The stretch BLT function also provides format conversion and data alignment. |
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