
VT8601 Apollo ProMedia
Revision 1.3 September 8, 1999
-32-
Register Summary Tables
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3D Graphics Engine Registers
These registers are addressed at offsets from the Graphics
Engine Base Address (GEbase). All registers are 32-bit.
Offset Span Engine Registers
Default
Acc
3-0
Parameter Source 1
—
RW
7-4
Parameter Source 2
—
RW
B-8
Parameter Destination 1
—
RW
F-C
Parameter Destination 2
—
RW
Offset VGA Core Registers
Default
Acc
13-10 Right View Display Base Addresses
—
RW
17-14 Left View Display Base Addresses
—
RW
1B-18 Block Write Start Address
—
RW
1F-1C Block Write Area / End Address
—
RW
23-20 GE Status
—
R
27-24 GE Control
—
W
2B-28 GE Debug
—
R
2F-2C Wait Mask
—
RW
Offset Rasterization & Setup Engine Regs
Default
Acc
33-30 Primitive Attribute
—
RW
37-34 -reserved-
—
—
3B-38 -reserved-
—
—
3F-3C Primitive Type—
W
3F-3C Setup Engine Status
—
R
Offset Pixel Engine Registers
Default
Acc
43-40 -reserved-
—
—
47-44 Drawing Command
—
RW
4B-48 Raster Operation (ROP)
—RW
4F-4C Z-Function
—
RW
53-50 Texture Function
—
RW
57-54 Clipping Window 0
—
RW
5B-58 Clipping Window 1
—
RW
5F-5C -reserved-
—
—
63-60 Color 0
—
RW
67-64 Color 1
—
RW
6B-68 Color Key
—RW
6F-6C Pattern and Style
—
RW
73-70 Pattern Color
—
RW
77-74 Pattern Foreground Color
—
RW
7B-78 Pattern Background Color
—
RW
7F-7C Alpha
—
RW
83-80 Alpha Function
—
RW
87-84 Bit Mask
—
RW
8B-88 -reserved-
—
—
8F-8C -reserved-
—
—
93-90 -reserved-
—
—
97-94 -reserved-
—
—
9B-98 -reserved-
—
—
9F-9C -reserved-
—
—
Offset Texture Engine Registers
Default
Acc
A3-A0 Texture Control
—
RW
A7-A4 Texture Color
—
RW
AB-A8 Palette Data
—
W
AF-AC Texture Boundary
—RW
Offset Command List Control Registers
Default
Acc
B3-B0 -reserved-
—
—
B7-B4 -reserved-
—
—
Offset Memory Interface Registers
Default
Acc
BB-B8 Destination Stride & Buffer 0
—
RW
BF-BC Destination Stride & Buffer 1
—
RW
C3-C0 Destination Stride & Buffer 2
—
RW
C7-C4 Destination Stride & Buffer 3
—
RW
CB-C8 Source Stride & Buffer 0
—
RW
CF-CC Source Stride & Buffer 1
—
RW
D3-D0 Source Stride & Buffer 2
—
RW
D7-D4 Source Stride & Buffer 3
—
RW
DB-D8 Z Depth & Buffer
—
RW
DF-DC Texture Base Level 0 (1:1 Map)
—RW
E3-E0 Texture Base Level 1
—
RW
E7-E4 Texture Base Level 2
—
RW
EB-E8 Texture Base Level 3
—
RW
EF-EC Texture Base Level 4
—
RW
F3-F0 Texture Base Level 5
—
RW
F7-F4 Texture Base Level 6
—
RW
FB-F8 Texture Base Level 7
—
RW
FF-FC Texture Base Level 8 (mallest)
—RW
Offset Data Port Area
Default
Acc
1xxxx Data Port Area
—