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CS9211 датащи(PDF) 26 Page - National Semiconductor (TI) |
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CS9211 датащи(HTML) 26 Page - National Semiconductor (TI) |
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26 / 62 page ![]() www.national.com 26 Revision 2.1 Functional Description (Continued) 3.2.4 Frame Rate Modulation The Frame Rate Modulation (FRM) scheme is the heart of the CS9211. Frame Rate Modulation cannot be turned off but it can be modified through certain programming regis- ters and internal memories. Each pixel on an LCD panel consists of three primary color components: red, green, and blue. Each primary color component, for a given pixel, can either be turned on or turned off; there are no intermediate intensities. A total of eight colors can be generated for a given pixel through var- ious combinations of turning each color component on or off. In order to generate more colors, Frame Rate Modula- tion (and dithering) is used. The idea behind Frame Rate Modulation is to turn each primary color component of a pixel on and off a certain fraction of the time to create the perception of intensities between fully off and fully on. For example, imagine a pixel whose blue and green color components are always off. If the pixel’s red color compo- nent was also always off, the pixel would be black. If the pixel’s red color component was always on, the pixel would be the brightest red. If the red color component was blink- ing on and off for equal intervals, then the pixel would look about half as bright as the brightest red. Use of intervals other than 50%-on/50%-off will yield other intensities between black and fully bright. Assuming the blink rate is sufficiently fast, a viewer’s eye would integrate the intensity of a modulated pixel to perceive intensities between fully off (black) and fully on (bright red). The FRM algorithm in the CS9211 uses 64-frame-long sequences to determine when to turn the red, green, and blue pixel color components on and off. (A frame is one complete image on a panel.) The sequence repeats itself every 64 frames. The CS9211 contains one 64-bit x 32-bit FRM memory for each of the three primary pixel colors, red, green, and blue. These three memories can be pro- grammed simultaneously or individually. Each of the three memories holds up to 32 different modulation sequences, therefore 32 different intensities for each primary color component can be generated by Frame Rate Modulation. The memory values can be set to provide any intensity variation to accommodate the properties of different LCD panels, but for best results, successive values should increase monotonically. The number of discrete intensities is chosen with Offset 40Ch[6:4] (see Table 3-9). These bits determine how many of the most significant bits of each pixel value for each color component will be used by the FRM algorithm to generate the base intensities. FRM can use 5-bit to 1-bit schemes in order to share the 6-bit input. If a 5-bit FRM scheme is used, there are 25 (32) base intensities (prior to dithering). If a 1-bit scheme is used, only 21 (2) intensities are avail- able, with the first 16 intensities having one bit sequence and the next 16 intensities using the other bit sequence. Table 3-9. Frame Rate Modulation Control Bit Bit Name Description Offset 40Ch-40Fh Dither and Frame Rate Control Register (R/W) Reset Value = 00000000h 6:4 NO_OF_FRM INTENSITIES Number Of FRM Intensities: The value set by bits [6:4] is the number of intensities that will exist due to Frame Rate Modulation, prior to dithering. This field selects how many of the incoming most significant data bits (per color) are used to generate the FRM intensities. 000 = 2 FRM intensities (selects 1 MS (most-significant) bit for use by FRM). 001 = 4 FRM intensities (selects 2 MS bits for use by FRM). 010 = 8 FRM intensities (selects 3 MS bits for use by FRM). 011 = 16 FRM intensities (selects 4 MS bits for use by FRM). 100 = 32 FRM intensities (selects 5 MS bits for use by FRM). 101, 110, 111 = Reserved. |
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