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M306V2EEFS датащи(PDF) 183 Page - Renesas Technology Corp |
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M306V2EEFS датащи(HTML) 183 Page - Renesas Technology Corp |
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183 / 271 page ![]() Rev.1.40 Oct 06, 2004 page 183 of 269 M306V2ME-XXXFP, M306V2EEFP Display mode Pre-divide ratio Dot size Horizontal display start position Vertical display start position 2.16.1 Triple Layer OSD Three built-in layers of display screens accommodate triple display of channels, volume, etc., closed caption, and sprite displays within layers 1 to 3. The layer to be displayed in each block is selected by bit 0 or 1 of the OSD control register 2 for each display mode (refer to Figure 2.16.7). Layer 3 always displays the sprite display. When the layer 1 block and the layer 2 block overlay, the screen is composed with layer mixing by bit 6 or 7 of the OSD control register 1, as shown in Figure 2.16.5. Layer 3 always takes display priority of layers 1 and 2. Notes 1: When mixing layer 1 and layer 2, note Table 2.16.2. 2: OSDP mode is always displayed on layer 1. And also, it cannot be overlapped with layer 2’s block. 3: OUT2 is always ORed, regardless of values of bits 6, 7 of the OSD control register 1. And besides, even when OUT2 (layer 1 and layer 2) overlaps with SPRITE display (layer 3), OUT2 is output without masking. CC, OSDS/L, CDOSD mode ✕ 1, ✕ 2 (CC mode) ✕ 1 to ✕ 3 (OSD, CDOSD mode) 1TC ✕ 1/2H, 1TC ✕ 1H (CC mode) 1TC ✕ 1H, 1TC ✕ 1/2H, 2TC ✕ 2H, 3TC ✕ 3H (OSDS/L, CDOSD mode) Arbitrary Table 2.16.2 Mixing layer 1 and layer 2 Note: In the OSDL mode, 1.5TC size cannot be used. Block in Layer 1 Block in Layer 2 Block Parameter OSDS/L, CDOSD mode Same as layer 1 (See note) Pre-divide ratio = ✕ 1 Pre-divide ratio = ✕ 2 1TC ✕ 1/2H 1TC✕1/2H,1.5TC✕1/2H 1TC ✕ 1H 1TC✕1H,1.5TC✕1H(Seenote) • Same size as layer 1 •1.5TC can be selected only when: layer 1’s pre-divide ratio = ✕ 2 AND layer 1’s horizontal dot size = 1TC. As this time, vertical dot size is the same as layer 1. Same position as layer 1 Arbitrary However, when dot size is 2Tc ✕ 2H or 2Tc ✕ 3H, set difference between vertical display position of layer 1 and that of layer 2 as follows. •2Tc ✕ 2H: 2H units •3Tc ✕ 3H: 3H units Fig 2.16.5 Triple layer OSD Layer 2 Layer 1 Block 1 Block 2 Block 7 Block 8 Layer 3 Block 9 Block 15 Block 10 Block 16 Sprite R, G, B of layer 1/layer 2 OUT2 of layer 1/layer 2 Note : When layer 1/layer 2 and SPRITE display overlay each other, only OUT2 in layer 1/layer 2 is output. SPRITE Layer 1/layer 2 SPRITE (except transparent) A' A |
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