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ST92196A датащи(PDF) 148 Page - STMicroelectronics |
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ST92196A датащи(HTML) 148 Page - STMicroelectronics |
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148 / 268 page ![]() 148/268 - ON SCREEN DISPLAY CONTROLLER (OSD) OSD CONTROLLER (Cont’d) SHAPE ATTRIBUTE - 9x13 MATRIX Address in segment 22h: 2p+5+3z. See Figure 59. Bit 7 = CODX Character Code Extension This bit is used with SPL[1:0] as the character ad- dress extension. Thus it is possible to address any of the 9x13 characters of the font ROM. (See the SPL[1:0] bit description for more details) Bits 6:5 = SPL[1:0] Character Split control bits These “character split” bits are used with the CODX bit as the character address extension. It is then possible to address any of the 9x13 charac- ters of the font ROM. If the character code is ChC[7:0] (1 byte), then the character addressed with this structure is: CODX.SPL1.SPL0.ChC[7:0] Bit 4 = FXP Foreground Extended Palette ad- dressing bit This bit is combined with the PASW bit in the OS- DDR register to give the MSB bit of the foreground palette address. It allows the foreground palette, (basic or extended), to be selected on a per-char- acter basis. See Table 29 for details. Table 29. Foreground Palette Selection Bit 3 = BXP Background Extended Palette ad- dressing bit This bit is combined with the PASW bit in the OS- DDR register to give the MSB bit of the back- ground palette address. It allows the background palette, (basic or extended), to be selected on a per-character basis. See Table 30 for details. Bit 2 = FOC Flash On Character control bit This bit enables the flash mechanism for the cur- rent character. 0: The flash mechanism is disabled. The current character is displayed, whatever the flash row attribute value (FON) is (see Section 8.5.8.3). 1: The flash mechanism is enabled. If the flash row attribute (FON) is “on” (see Section 8.5.8.3), the character is displayed as space using the back- ground color. Bit 1 = SHA shadow mode control bit This bit enables or disables a black shadow shape on the right and bottom edges of the current char- acter foreground. 0: No shadow is added 1: A black shadow is added on the current charac- ter. Note: This shadow shape follows the same algo- rithm as the fringe (see Section 8.5.3.7 for further details). Bit 0 = FRC Fringe on Character control bit This bit enables or disables a fringe on the current character foreground. 0: No fringe is added. 1: A fringe is added on the current character if the fringe row attribute bit FR is set (see Section 8.5.8.3 for more details). Note: The fringe follows the algorithm described in Section 8.5.3.7. 70 CODX SPL1 SPL0 FXP BXP FOC SHA FRC PASW FXP Foreground palette used 0 0 basic 0 1 extended 1 0 extended 1 1 basic PASW BXP Background palette used 0 0 basic 0 1 extended 1 0 extended 1 1 basic |
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