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HT113RA датащи(PDF) 4 Page - Holtek Semiconductor Inc |
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HT113RA датащи(HTML) 4 Page - Holtek Semiconductor Inc |
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4 / 14 page ![]() – INSURANCE When the dealer’s second card is an ACE, it is quite possible that the dealer will win BLACK JACK. In this case, the player may pay half of the bets to buy insurance. The dealer, if he wins BLACK JACK, will refund all the bets to the player. If not, the dealer will confiscate the 1/2 bets. And the game goes on running. – SPLT When the two cards held by the player have the same value, (s)he may lay the bet on any one of his/her two cards. Nevertheless, the player still has to lay another bet for the other unbetted card. When one or possibly two of the above three conditions take place, the exact symbol, namely INSURANCE, DOUBLE, or SPLIT, will flash. At this time, the player has the choice of one or none of these conditions. However, the player is not suggested to bet if his/her money to gamble with is not suffi- cient for that bet. ♦ If there is no special case, pressing the DEAL key deals the cards. However, when the STAND (KEY4) key is pressed, no more cards are dealt. The dealer can then deal additional cards to himself. The rules are pretty easy. The dealer is required to deal himself another card if the sum of his current cards is less than 17. Otherwise, if the sum is 17 or greater, he is not required to deal himself any more cards. ♦ The various betting rates of loss are listed in the following: BLACK JACK (a score of 21 for two cards) 1.5 A score of less than 21 for 5 cards 0.5 A score of 7 for 3 cards 3.0 The player’s score greater than the dealer’s 1.0 • POKER (SHOW HAND) ♦ After the bets are made, five cards are dealt by pressing the DEAL key. Below each card is a HOLD symbol. The player may keep the desired cards by pressing the appropriate number of keys up to five keys. When the cards are highlighted, it signifies that these cards are to be reserved for betting. Other- wise, cards are to be re-dealt by pressing the DEAL key. On the basis of the five cards, the rates for winning and losing are calcu- lated in the following ways: – pair (jacks or better), 1 time – two pairs, 2 times – three of a kind, 3 times – straight, 5 times – flush, 8 times – full house, 35 times – four of a kind, 100 times – straight flush, 500 times – royal flush, 1000 times ♦ On winning, the player can obtain the score by pressing the TAKE (KEY 5) key, and the next game will start immediately. Or by pressing the DOUBLE (KEY 4) key, the big-or-small card value guessing game comes into play. In this card value guessing game, the card at the right most of the five cards is covered on the screen. The four remaining cards are the same as those at the previous four deals. The player may press the BIG (KEY 4) or SMALL (KEY 2) key to guess that the value of the covered card is greater or less than 7. If 7 turns out to be the score, the player wins no matter whether his/her guess is greater or less than 7. The rate for winning is two times his/her original bet whereas the player loses the entire bet if the wrong guess is made. HT113RA 4 2nd Dec ’98 |
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