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HT113JA датащи(PDF) 4 Page - Holtek Semiconductor Inc |
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HT113JA датащи(HTML) 4 Page - Holtek Semiconductor Inc |
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4 / 14 page ![]() HT113JA 4 December 14, 1999 ¨ Inside corner ball: Press ¬ key and then press B key. ¨ Outside corner ball: Press ® key and then press B key. · If the player does not pitch within 7 seconds during his turn at defense, the pitcher will pitch a straight ball. · If the score is even after the 9th inning, the match can be extended to a maximum of 19 in- nings. · There are various ways to finish a game: ¨ When the first part of the 7th inning is over, or the second part of the 7th and 8th inning is proceeding and the player's score is less than the opponent's by 10 or more points. ¨ The second part or the 7th or 8th inning is over and the player's score is higher than the opponent's by 10 or more points. ¨ The first part of the 9th inning is over or the second part of the 9th inning is proceeding, and the player's score is less than that of the opponent's. ¨ The second part of the 9th inning or above is over and the player's score is higher than that of the opponent's. ¨ When the score reaches 19. ¨ The second part of the 19th inning is over. · When the game is over, the screen reverts to the very beginning prior to the start. "GAME OVER" flashes on the bottom left corner. The result is shown on the scoreboard. At this point, the player can restart the game. · Auto power off function: HT113JA has an auto power off function. It has a countdown time of 4.5 minutes. If no key is pressed within 4.5 minutes, power is automatically turned off to save energy. When power is off, press the ON/OFF key to turn it on. If any key is pressed before auto power off, the count- down is restarted. · Pause function ¨ During the game, press the PAUSE key at any time to stop the game. At this moment, the screen is frozen. Only "PAUSE" and the umpires are flashing relatively. Press the PAUSE key again, then the game contin- ues. ¨ If the power has been switched off in the PAUSE mode (automatically or manually), the system will automatically save the screen. When power is turned on again, it will go back to the frozen screen. Press the PAUSE key again and the game continues. · Displaying the scoreboard The level, inning, or score will be shown on the scoreboard at the proper time according to the following: ¨ LEVEL Press Key A before the START key is pressed. It will show LEVEL 1 or LEVEL 2 (if not set, LEVEL 1 is assigned). The dis- play looks like L:1 or L:2. ¨ INNING Conditions wherein the innings flashes are as follows: - After pressing the START key - Changing defense/offense position - During the game time, runner stops run- ning and the defender stops passing the ball for 5 seconds. ¨ SCORE This is the player's score, the right one is the opponent's score. The highest score ra- tio is 19:19. It is shown in the following situ- ation: - 0:0 is shown in pitching practice. - Score is shown after flashing inning. - When the game is over, score is shown. Counting method Counting method is in accordance with regular baseball rules. Sound effects · HT113JA consists of 14 kinds of sound effects. ¨ Sound for hitting the ball ¨ Sound for high ball ¨ Sound for STRIKE ¨ Sound for BALL |
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